The menu anya taylor-joy mkv
Anya Taylor-Joy
2015.10.11 20:50 Bing_bot Anya Taylor-Joy
Official subreddit for actress and model Anya Taylor-Joy
2016.05.30 07:03 Dancing_Cthulhu Anya Taylor-Joy
A community for fans of actress & model Anya Taylor-joy.
2022.02.25 23:18 damianoaks14 Anya Taylor-Joy and Zendaya Appreciation
From A to Z. A community for the appreciation of the beauty of the actresses Anya Taylor-Joy and Zendaya
2023.05.29 18:30 Cooler_Camel Does anybody else’s event button look like this?
2023.05.29 18:27 twelvepeas Nikon Service Menu?
First of all, I'm not really familiar with Nikon.
I have a Nikon D3100 here that has a partially defective shutter. In the course of this, I have come across people on the net who talk about a "service menu" for the camera in which you can see, among other things, an error log of the camera's internal errors.
Is there really such a thing? How do I get access to it? Via the camera itself, via software on the computer? Do I need special software for this?
I don't intend to repair the camera, especially as it can still be used for videos in and I have enough other cameras to use anyway. I am just curious.
submitted by
twelvepeas to
Cameras [link] [comments]
2023.05.29 18:24 thePEguidedotcom Discover FlexPro Meals: Fresh, Macro-Balanced Meals Delivered to Your Doorstep
https://flexpromeals.com/menu?coupon_code=reddit ---
Hey
FlexProMeals community!
I wanted to share with you all a service that I've recently discovered and have been absolutely loving - FlexPro Meals. This service is a game-changer for anyone looking to maintain a balanced diet without the hassle of meal prep.
FlexPro Meals offers a selection of 35 delicious macro-balanced meals, catering to various dietary needs including high protein, low carb, keto, and gluten-free options. The best part? They deliver next-day, fresh, and ready to eat!
Here's how it works:
- Choose Your Meals: FlexPro Meals has a diverse menu with options to suit everyone's taste. You can choose from regular meal boxes (230-500 Cals/Meal) or large meal boxes (320-780 Cals/Meal).
- Freshly Made: All meals are freshly prepared by their team, ensuring you get the highest quality, nutritious meals.
- Express Delivery: They ship Monday – Thursday every week, with all orders arriving between Tuesday and Friday. If your first order is placed Monday – Thursday before 3PM EST, you'll receive your meals the same week!
- Heat, Eat & Repeat: Once your meals arrive, all you need to do is heat them up, enjoy, and repeat the process for your next meal.
FlexPro Meals is committed to making meal prep easy and convenient. There's no cooking involved, and the meals arrive ready to heat and eat. Plus, there are no commitments - you can change your meal program as needed.
If you're looking for a hassle-free way to maintain a balanced diet, I highly recommend giving FlexPro Meals a try. You can find more information on their website
here.
Has anyone else tried FlexPro Meals? I'd love to hear about your experiences!
submitted by
thePEguidedotcom to
FlexProMeals [link] [comments]
2023.05.29 18:24 heck88_ How to delete scematics or pcbs in the project
Hi,
I wonder how to delete pcbs or scematics in my project file.
there is no rightclick contect menu and the del key does also not work.
submitted by
heck88_ to
KiCad [link] [comments]
2023.05.29 18:23 PhoenixTheCasual my first post ever//that one old game(i can't remember the name), HELP!!!
I will say everything I can remember and anybody reading this if you know name of the game please tell me. As far as I remember the game has about 20 levels. Main character(player) is a small knight on top of a tower. Player is moving mouse cursor to aim at enemies that are coming to destroy the tower. Knight is shooting arrows from his bow at position where mouse cursor is. Player can use spells to fight off monsters aswell. There are lots of soundtracks and nice backgrounds for each level. There are upgrades in the menu and last level has a boss fight. Some of the enemies are slimes, zombies, skeletons(sword skeleton and archer skeleton), bats, golems(not 100% sure about this one)... If you do recognise what game I'm talking about please let me know name of it. Thanks in advance.
submitted by
PhoenixTheCasual to
u/PhoenixTheCasual [link] [comments]
2023.05.29 18:19 Ok-Background-6039 Rock Roast or Dust won't trigger
Hello all! I have completed the meat for meat quest, and now when I go back to the bistro, Cooke is just standing around eating?
He tells me it's a chefs job to taste food, and his menu won't be open until he's done. I have waited in game weeks, and he is still eating that same roast...
Is there a way to get him to stop so I can talk to him and trigger the quest? I have not done the temple for this area if that matters.
submitted by
Ok-Background-6039 to
tearsofthekingdom [link] [comments]
2023.05.29 18:19 publicz Giant isopods on the menu: would you partake?
2023.05.29 18:17 pixie59 Took couple of months but its worth it!
2023.05.29 18:17 lurebat The original patching guide
Intro
I tried to walk away,
I really did.
I tried swiftkey for most of the year, but it wasn't the same, it's never the same.
I tried MessageEase, and Thumbkey, 8vim, keyboardmaker, and while creative, they're not nintype.
So I'm back, and this time I'm going to take a step.
Decompiling - background
Android apps are usually written in java or kotlin, and are compiled to bytecode that is ran on a virtual machine.
This method makes apps very easy to disassemble - turning the app from one complete part into the basic componenets that make it, including readable code.
The bytecode retains a lot of the information of the individual program, so you can see what it does, how it does it and even modify it.
Programming knowledge is required, of course, but unless the app added a protection layer, it's really not that hard.
Is it legal?
I'm not a lawyer
Is it ethical?
It's a free app that the creator abandoned for years.
That's the only way we can fix and improve on it.
Make your own moral choice.
The bad news
IMPORTANT
Nintype is not a regular android app. It is comprised of two parts - the java layer to interact with the android system, display the keyboard, forward inputs, etc, and a native library based on opengl.
Native libraries for android are written in c++, and can be used to pass over the java layer, and interact more closely with the OS. This is useful for performance or for creating a custom graphical engine, and nintype does both.
Unlike java bytecode, native libraries are compiled to pure machine code.
Inspecting it, traversing through it and god forbid modiying it is a much much tougher endeavor.
This means that a lot of features will be unavailable to tweak, change or even inspect without a lot of work and effort. I'm writing it up-front so you won't get your hopes up.
Now let's talk about what we can do.
Let's get down to buisness
What do you need?
Programming knowledge
Sorry, if you don't know what github is, this isn't the guide for you.
Feel free to skip to the apk download at the end.
I will try to help if people try anyway, but I'm not here to tutor on cs101.
Tools
If you are familiar with these tools you might have different choices or workflow, you are welcome to share.
Starting out
Open APK Tool GUI:
https://preview.redd.it/p6eq7glo881b1.png?width=589&format=png&auto=webp&v=enabled&s=b2dbe00a1f2e392a6f6fecdf1cfc7458fcd2e3b9 In the first box put in your apk, and press decompile.
You now should now have a folder with the name of your apk (Keyboard 69_69.0007_apkcombo.com)
https://preview.redd.it/bv1d2heq881b1.png?width=505&format=png&auto=webp&v=enabled&s=8324a85a28151c6e9947cb0da93350c8c1f20ec0 This is the app, disassembled.
To assemble it back, press "Compile" in APK Tool GUI.
If it doesn't regcognize the directory, put it in manually in the second box.
Decompiling
Next, we'd want to have a version with code we can open in android studio.
Open jadx and open your apk file there.
You can already see the decompiled code, and for small changes you might not even need anything more.
But since I don't like editing smali manually, I did this:
Press Ctrl+E Or file➝save as gradle project
Save it in a new directory and you can open it with android studio.
Yay!
Now I wish it would just decompile perfectly, since then it would be much much easier to make adjumensts and even upgrade the package. But it doesn't, and I didn't need to spend time on that.
If anybody wants they're welcome.
Tweak 0 - Renaming the app
Now the first thing you'd want to do is to rename the app and package, so it won't clash with your existing nintype installation.
Just open the disassembled folder from earlier (from apk tool gui, not from jadx), and edit AndroidManifest.xml.
change "package" and "android:label" to something else:
https://preview.redd.it/uekwen2t881b1.png?width=1253&format=png&auto=webp&v=enabled&s=a992d54be000b69f389d38f66c37a46cb8f410eb Now you can press compile on apk tool gui, if you've set up debugging you can also transfer and install the app in the adb tap, or configure it automatically in the signing tab, or you can just transfer the apk to the device however you like and install it there.
It will warn you that the app is dangerous.
You can expand the menu and press install anyway.
Of course, everything in this guide is at your own risk.
Tweak 1 - Fixing the goddamn enter key
If you have used nintype for a while, you'd know the enter key doesn't support different forms.
In some apps, instead of doing a "send" or "go" or "ok" action, it will do nothing.
This has bothered me to no end. Luckily, it's an easy fix.
So I searched for what could be considered pressing the enter key.
I tried "\n", which is the newline character, and got lucky.
This is the code:
if (theop.type == 's') { if (theop.strarg.equals("\n")) { keyDownUp(ic, 66); }
In
SoftKeyboard.java And as I suspected, it always sends a direct enter key and does not consider the context.
Doing some research, this was the fix:
if (theop.type == 's') { if (theop.strarg.equals("\n")) { int action = IME_ACTION_NONE; if ((globalsoftkeyboard.getCurrentInputEditorInfo().imeOptions & IME_FLAG_NO_ENTER_ACTION) == 0) { action = (globalsoftkeyboard.getCurrentInputEditorInfo().imeOptions & IME_MASK_ACTION); } if (action != IME_ACTION_NONE) { ic.performEditorAction(action); } else { keyDownUp(ic, 66); } }
Just checking for a flag and sending the right command.
Now this change you do in android studio in the gradle project you created from jadx.
Now build the project, and you should have this file in your system:
\app\build\intermediates\project_dex_archive\debug\out\com\jormy\nin\SoftKeyboard.dex
Tweaking
This is the compiled class.
Now drag it to jadx, press "smali" at the button to get the machine code.
Now you will have the edited smali file of SoftKeyboard on the screen.
Open the original smali file from your decompiled folder - \smali\com\jormy\nin\SoftKeyboard.smali
Place a backup of it somewhere safe outside of the project,
and replace its contents with the contents from jadx.
Now press compile again, install the apk, and viola - the enter key works.
Tweak 2 - Fixing the hebrew layout
Now this turned out to be much easier than I expected.
The hebrew layout in nintype is annoying because the backspace is on the top for no reason and you have readjust every time you switch.
No more!
Layout files are really easy in nintype
They are under the "assets" folder, and end with "emkeylayout".
Don't let the extension fool you - they are normal text files.
Here, for example, is the Hebrew layout:
renderchars row: :dontsplit "leftcursorer" nobacker altpic "small24_dragindi.png" one @ 27 namify one two @ 26 namify two three @ 27 namify choicer "rightcursorer" nobacker altpic "keyboard_dragright.png" row: !u1511 >> userenderer !u1512 >> userenderer !u1488 >> userenderer !u1496 >> userenderer !u1493 >> userenderer !u1503 >> userenderer !u1501 >> userenderer !u1508 >> userenderer "<" @ 10 namify backspace cannoborder altpic "keyboard_backspace.png" row: !u1513 >> userenderer !u1491 >> userenderer !u1490 >> userenderer !u1499 >> userenderer !u1506 >> userenderer !u1497 >> userenderer !u1495 >> userenderer !u1500 >> userenderer !u1498 >> userenderer !u1507 >> userenderer row: !u1494 >> userenderer !u1505 >> userenderer !u1489 >> userenderer !u1492 >> userenderer !u1504 >> userenderer !u1502 >> userenderer !u1510 >> userenderer !u1514 >> userenderer !u1509 >> userenderer row: "123" @ 15 summon num altpic "keyboard_123.png" ' @ 10 namify langer ' @ 50 namify space "maindot" @ 10 namify maindot cannoborder "ret" @ 15 namify ret altpic "keyboard_enter.png"
It's YAML or a YAML-like language that describes the keys row-by-row.
Each row is an array of keys, and each key is that key's function, then >>, and then additional settings.
You can also open qwerty.emkeylayout since it's simpler.
Here you don't even need to compile or mess with jadx or android studio.
Since it's an asset, you can just edit directly in the apk tool disassembled dir (after backing it up of course)
Here is my new hebrew layout:
renderchars row: :dontsplit "leftcursorer" nobacker altpic "small24_dragindi.png" one @ 27 namify one two @ 26 namify two three @ 27 namify choicer "rightcursorer" nobacker altpic "keyboard_dragright.png" row: '/ >> '' >> nobacker isapostrophe !u1511 >> userenderer !u1512 >> userenderer !u1488 >> userenderer !u1496 >> userenderer !u1493 >> userenderer !u1503 >> userenderer !u1501 >> userenderer !u1508 >> userenderer row: !u1513 >> userenderer !u1491 >> userenderer !u1490 >> userenderer !u1499 >> userenderer !u1506 >> userenderer !u1497 >> userenderer !u1495 >> userenderer !u1500 >> userenderer !u1498 >> userenderer !u1507 >> userenderer row: !u1494 >> userenderer !u1505 >> userenderer !u1489 >> userenderer !u1492 >> userenderer !u1504 >> userenderer !u1502 >> userenderer !u1510 >> userenderer !u1514 >> userenderer !u1509 >> userenderer "<" @ 10 namify backspace cannoborder altpic "keyboard_backspace.png" row: "123" @ 15 summon num altpic "keyboard_123.png" ' @ 10 namify langer ' @ 50 namify space "maindot" @ 10 namify maindot cannoborder "ret" @ 15 namify ret altpic "keyboard_enter.png"
Which moves the backspace to the bottom row, and adds an ' and a / like a real hebrew keyboard.
Compile, install and it works.
I'm very excited to see what layouts people will come up with.
Tweak 3 - correct keyboard for function (failed)
Other keyboards have the ability to adapt to the input field, if you need a number it will open the numpad etc.
I wanted to add it to swiftkey, which currently only does it with passwords and urls.
The code is in SoftKeyboard.java (after I subbed the constants):
switch (attribute.inputType & TYPE_MASK_CLASS) { case TYPE_CLASS_TEXT: int variation = attribute.inputType & TYPE_MASK_VARIATION; typemode = "uri"; if (variation == TYPE_TEXT_VARIATION_PASSWORD) { typemode = "passwd"; } if ((attribute.inputType & TYPE_TEXT_FLAG_AUTO_COMPLETE) != 0) { } break; } TextboxEvent inf = new TextboxEvent(TextboxEventType.APPFIELDCHANGE, attribute.packageName, attribute.fieldName, typemode);
Sadly, this is as far as I can go.
This code calls directly to the native library, which is hardcoded to accept only "uri" and "password" as the special types. So unless someone has a clever way for this, it's a dead end.
TL;DR - or "just give me the APK already"
I hope this means other people will pick this up and maybe try to revive the keyboard somehow.
The next step is probably full re-compilation, then tackling the lib.
If you don't want to do it yourself, you can download the apk I made.
It has both tweaks (enter key fix and hebrew keyboard layout), and I might add more later (you are welcome to suggest but don't expect anything).
Download - MEGA
When you'll install it it will warn you that it's unsafe. They're right.
I can promise you that the only changes I did are what I described here, but I'm just an internet rando.
If you really want to be sure - do it yourself.
submitted by
lurebat to
keyboard71 [link] [comments]
2023.05.29 18:17 kwameopareasiedu Main Menu For My Indie Game Project. Thoughts???
2023.05.29 18:16 MoonstruckCyan LL Fact of the day #507: To prevent free healing, you cannot use or try to buy the LoomianCare+ gamepass during a theatre attempt.
2023.05.29 18:16 VizioBrick Vizio M60-C3 No Picture or Sound
The standby light lights then fades away. No picture, menu or sound. The Optical input lights up. I replaced the main board and the results are a little different. Still no picture or sound. This time the standby light lights then fades, when turned off then turned back on, the standby light blinks repeatedly. What else could be at play?
submitted by
VizioBrick to
TVRepairHelp [link] [comments]
2023.05.29 18:15 kwameopareasiedu My First Professional Indie Game Project
2023.05.29 18:15 frost11965 The unholy offspring of fire and death.
2023.05.29 18:14 Syrehn SD VAE List Not Generating?
I just installed SD for the first time and was going to give it a spin with the Automatic1111 web ui (version 1.3.0)
I was going to test the
AingDiffusion model from Civit. The files to download are the model Safetensor as well as the VAE (also a safetensor).
The files were placed in their appropriate folders models > Stable-diffusion and models > VAE respectively.
However, when going to the SD > Settings > Stable Diffusion > SD VAE to specify it, the only options that appear are Automatic and None. The VAE doesn't show up. I've tried using the refresh icon and it still won't load anything.
I've tried testing other VAE's but they also don't appear to be working from that menu. Shouldn't that setting generate a list of all the VAE's? Am I missing something to get this to work?
submitted by
Syrehn to
StableDiffusion [link] [comments]
2023.05.29 18:13 Fresh-Meaning-1036 Add me!
2023.05.29 18:13 a11tstoc bella thorne onlyfans leaked anya taylor-joy nude blackchyna sextape videos para adultos recomendadas 2019 anal vore videos ass spanking videos katie cummings porn videos safaree dick video naked guys videos videos porno de maduras pussy eating sex videos gay self suck videos petite teen v
submitted by a11tstoc to a10snten1 [link] [comments]
2023.05.29 18:13 quoth_teh_raven In desperate need of a favorites system...
In that extra year of development, no one thought creating a favorites system was a good idea? I HATE how much scrolling I have to do to find the right material for adding to arrows or throwing in the quick access menu.
Why can't I favorite 5 items that always show up together at the beginning of the scroll? I know I can sort by most used, but sometimes I need to change what I'm using by environment (i.e., ice when entering a fire area) or because I have too much of a material and want to use it up.
This is such a small thing that would greatly help playability.
submitted by
quoth_teh_raven to
tearsofthekingdom [link] [comments]
2023.05.29 18:13 badarchetype Also heads up you can try on the banner outfits as well
2023.05.29 18:13 ImaginaryAge677 The ER could at least let me watch TV for free considering the huge bill I'll have to fight
2023.05.29 18:11 fualalalash49 Extended Storage 1 Expiration
2023.05.29 18:11 Miserable_Risk Did the Sunday potroast get discontinued? I've tried th3 past 2 weeks and it's gone off menu 😢
submitted by Miserable_Risk to CrackerBarrel [link] [comments]